How it works

An old game speaks the language of an old console, and the Mac doesn’t know that language. We translate the whole game once, like a book — and the Mac reads it on its own.

What happens on your end

  1. Buy the game.Or dig an old disc out of the closet. You could, of course, poke around the, ahem, dark corners of the internet — we condemn that and take no responsibility whatsoever.
  2. Download our installer.It’s a recipe, not a game: there are no game files in it, because we’re not pirates. Where you get them is not our problem.
  3. The installer translates the game.Rewrites it in the Mac’s native language.
  4. The Mac builds the app.On average — up to an hour, depending on the game. No need to sit next to it.
  5. An icon on the desktop.Monkey clicks, monkey plays.

What you get out of it

  • Smooth — 60 fps, not a slideshow.
  • Prettier than before — widescreen, Retina, new textures.
  • More than before — Ukrainian language and a modern camera. In 2002 we could only dream of that.
  • Zero setup — no firmware hacks and no forums at three in the morning.
  • Like a native — gamepad or mouse and full screen, just like a regular app.

Why is the game built on your machine? Because the installer has no piece of anyone else’s game in it — just a recipe. The groceries are yours, we only tell you what to chop.

For nerds. This is static recompilation. The game’s machine code was written for an old processor, and we translate all of it into the language of Apple chips ahead of time, not piece by piece while you play. Graphics that called Direct3D get rewritten for Metal. Then Apple’s compiler (those same “developer tools”) builds a native app out of it. While you play, there is no translator between the game and the Mac.