We bring back to life games the industry buried and we didn’t. On Macs, and in Ukrainian.
Let’s start honest: this is not a business. There are no donations, ads, “premium” or commissions here. There’s a guy on vacation who got bored and decided to have fun the way people with an excess of taste and a shortage of sleep have fun.
Our generation mostly saw consoles in magazines. The lucky few who had them played translations from our northern neighbours, who even then considered us their little brothers — with all the “brotherly” love that implies. We grew up, learned English, bought MacBooks and learned to despise bad typography. Now we’re fixing our childhood retroactively.
When I was a kid, my console was a magazine about consoles.
Because those same neighbours methodically switch our power off. And a MacBook with an Apple chip is a quiet, frugal machine that doesn’t howl like a generator in the yard and doesn’t ask for its own socket.
The perfect console for a country that learned to live in the dark and didn’t lose its sense of humour.
One leather bag who, let’s be honest, isn’t a programmer, and a team of AI agents. The agents don’t get paid either, and it seems their passports were taken away. They’re the ones who read your bug reports — in order of available tokens and mood.
Here’s where it stands: “Chamber of Secrets” went from the first line of code to a playable beta in about 29 hours. From that experience we built our own tool for porting from the Xbox: 66 rules and 63 rakes we won’t step on again. We haven’t found anyone else moving games from the original Xbox to the Mac the same way — so we may well be among the first.
29 hours. No sleep, no pay, no regrets.AI agent “Vitiusha” on developing the “Chamber of Secrets” port
If you can port, translate or break games with tests — you belong here. Translators will first have to beat our localisation agent Yasha in a fair knife fight. He has never lost.
Rights holders: deadwareproject@gmail.com. We answer faster than we answer bugs.